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Lei - Undying Spirit

My newest character creation and the first project where I used a custom ComfyUI workflow. I started by designing the character and then polishing it with ComfyUI. I made sure to keep the denoise level under 30-40% so that the original vision and shapes would be preserved. The back and side views were produced with Gemini (Nano Banana) to keep the look consistent. But I'm thinking to use Qwen 2511 soon.

One of the major steps of the process was to paint over the ComfyUI renders by hand to get the final look. For the concept art style, I also trained and used a custom LoRA.

All concepts, shapes, and designs are my own. Material renders... not so haha, Cheers!